Posts Tagged : news

2015 – The Almost Year of VR

As the year draws to a close and we start to think of not much more than stuffing our faces and opening presents, it’s time to look back over the past year and the events that occurred, or didn’t and forwards to 2016.


We ended 2014 on a high, having recently just launched Radial-G : Racing Revolved on Steam Early Access and we were keen to capitalise on that feeling and get cracking with development once back in the studio for 2015. Starting work on Update#1 took us up to February when we did our first event of the year, “SWVR Conference” down in Bristol, UK. It was a great start to the year and we will certainly be back down Brizzle-way in 2016 for the [SW] “VR World Congress” in April.


After a day of demoing and meeting old and new fans alike, we were keen to do more events throughout 2015 to help carry on spreading the word about the game and so we signed up for “EGX Rezzed“, to be held in Tobacco Docks, London, UK in March. We teamed up with our local dev pals Knifey Spoonie and Sock Thuggery to take a 4-berth booth and after a bit of negotiating who was going to be where, off we went with Update#2 ready and loaded on the PCs to show.


Wow what an event! For three days we demoed, talked and promoted the game to eager players of games, all desperate for a go on the fastest, most exciting VR game at the show. We were told that we had the 3rd longest queues, after Bloodborne & Guild Wars 2, with attendees willing to wait up to 1.5 hours to try out the game! Such an overwhelming reaction and welcome ^_^ We were planning on running one PC with VR and one with non-VR modes but in order to try and help reduce queuing times, we switched both to VR only. Again, after such a welcome from the players there in 2015, we will be back bigger than ever at EGX Rezzed 2016

After we had recovered from that, work quickly refocussed back on Updates#3 and #4 to the game and we added the final full set of features and gameplay modes we wanted for release,. just in time for another event!


We were selected to appear on the Indie Showcase at the “Brighton Develop Conference” with 9 other hopefuls, eager to be picked as organisers and press choice. Whilst we didn’t win, we certainly were happy to be doing an event in our home town once more, revisiting the locale that kicked off our journey with Sony PlayStation and PlayStation VR development in 2014.


We’ve done a few other small scale events since then, such as the “Rocketjump Brighton” and a couple of “Geek Central” days, both held at the Komedia venue, a few more “I.Am.Arcade / Fight Clubs” hosted at our local favourite haunt Sticky Mike’s Frog Bar, organised by Kotaku UK and another “VR in a Bar” where we took part in a VR roundtable discussion with EDGE magazine.


We had one more location to visit and that was Newcastle, home of CCP Games working on EVE: Valkyrie and Callum from Oculus but we were there to see the game installed in GAME ON 2.0 as the showcase VR game under the “Future of Gaming” banner.


However when we realised that the Oculus Rift wasn’t going to commercially release until Q1’16, we decided it best to save our limited funds and hold off doing any more events until nearer the time we release on Day One alongside the hardware.


So from now until then, we polish, we tweak, we prepare for v1.0 of everything to go FULL VR early next year…


Steam Early Access Press Catch-Up

We’ve been a little tardy of late updating the website with all the press coverage we have received since the launch of the game on Steam Early Access, so we thought it’s about time we addressed the issue and compiled all the articles and videos below for you. So, read on!



First up, we won an award! We attended the first ever, inaugural “Virtual Reality Awards [2014]” and were chosen as the ‘People’s Choice – Best VR Experience’, which made us very happy and was a great way to end a roller-coaster ride of a year full of trials and tribulations. This was the first Virtual Reality Awards presented and hosted in VR!


Next up we have a collection of previews and reviews of the Steam Early Access, starting with the always great VR Focus. They ran a series of articles leading up to and throughout the Steam Early Access launch, including:

Steam Early Access Preview:
Multi-player Preview:
12 Days of VR Gaming:
Video Interview with our Game Producer:

Many other sites piled in with coverage and previews of the Steam Early Access version, many of which you can find below:

PC Gamer – Steam Early Access Trailer:
Road to VR – Steam Early Access Preview:
Rift Arcade – Steam Early Access Trailer:
Rift Arcade – Steam Early Access Preview:
Rift Arcade – Steam Early Access Mutli-player:
VR Reviewer – Steam Early Access Preview:

There are many other VR-centric websites who we gave early access to the Steam Early Access version and you can find their thoughts here: VR-Nerds (DE) | Enter the Rift #1 (FR) | Enter the Rift #2 (FR)Real O Virtual (ES)

We like to work closely with various websites and help out where we can to create content and coverage for the game and we pulled out all the stops for Road To VR to create a LAN version of the multi-player server so that they could get together in a room and play against each other. You can read the write-up here:

The increasingly wonderful VR news YouTube segment from VirtuAlly, hosted by PixelWhipt, worked with PureVR to provide a video preview segment to one episide, which you can see below:

Other coverage came from indirect references across a number of sites covering other aspects of gaming and VR, including the Kotaku-UK51 British Games to Look Out for in 2015” article, a Polygon review of the KOR-FX haptic vest, Indie Haven‘s “Most Anticipated Indie Games of 2015” list, and our Game Producer talks about the future of gaming in 2015 to Vice.

But then, being indie and getting coverage these days isn’t all about the known, gaming-specific sites, it’s about YouTube Let’s Players and Twitch streamers and we were happy to see our lovely  fan Andy M post his thoughts about the Steam Early Access version:

and many others including Oculus Rifter, Blondy Eddy, a single player and a multi-player look from The Joe Show, Button Mash, Immersive Gamer and Stereo 3D Productions (WARNING: Coarse language throughout!) (We hear you! Easy on the splits!) ^_^

Finally, at some point over the Christmas Holiday break, when lots of people were taking the opportunity to introduce their family members to VR for the first time, this happened:

Look out for more coverage coming soon including a preview in the February issue of Indie Gamer Mag, hopefully a preview and more coverage on Polygon and IGN, industry discussion about developing for VR with Unity3D in the February print-issue of Develop, more Let’s Players and of course, details of the 1st big update to the Steam Early Access version. We will also be revealing our plans for PS4 and Xbox One releases later in the year and some hardware partnerships we’ve been working on in the background that have us very excited!

We are looking at attending a number of events again throughout 2015 and have confirmed we will be appearing at SouthWestVR VR Conference 2015, in Bristol UK. We will most likely be at EGX Rezzed in London, UK in March and are hoping to be present at GDC, San Francisco too! Plus many more we haven’t finalised yet…

Radial-G on TV and in the printed press

It’s been a busy week for Radial-G as we’re working towards opening the closed alpha test for multiplayer to those who have responded to our call to arms.

In the meantime, harking back to July when we attended “VR in a Bar” at Loading Bar in Dalston, London, we were featured in the Welsh TV channel S4C show “Y Ile” who were there filming. You can watch the English-subtitled version of the show over on YouTube:


Then over the weekend we discovered that GamesTM had run an article on Oculus Rift gaming and listed Radial-G as one of the Top 5 Best VR Experiences! Check it out below and be sure to pick up a copy to preserve our first-printed-press milestone!

Radial-G_GamesTM_page1 Radial-G_GamesTM_page2

Download the demo now!


We have released the single player demo of Radial-G : Racing Revolved as part of our Kickstarter and Steam Greenlight campaigns.

The demo includes:

  • Oculus Rift DK1 & DK2 support  (DK2 issues known – see here for workarounds until SDK 0.4 v1.3 demo available)
  • “2D NOculus” standard monitor support
  • Xbox 360 wired controller support with rumble
  • Global Leaderboard 
  • User Profiles
  • Windows & Mac support


Download the single player demo we have created to give you a taste of the thrill of VR racing!

Play! Vote! Pledge! The new meaning of PVP

Download  V1.0 - Windows PC only, non-VR & Oculus Rift DK1 support - Oculus Share | Dropbox | Google Drive | Mega | WeArVR | Player Attack | Atomic Gamer | IndieDB

Download V1.2 – Windows PC and Apple Mac, non-VR & Oculus Rift DK1 & DK2 support - Mega – PC | Mega – Mac | IndieDB

NB. v1.2 uses Oculus VR SDK 0.3 so needs a workaround to get it working with Oculus Rift DK2 (until we update and release v1.3 of the single player demo compiled with Oculus VR SDK 0.4)



Play Radial-G at Develop in Brighton conference

Radial-G : Racing Revolved will be appearing at the Develop in Brighton conference event in July!

From Tuesday 8th July until Thursday 10th July, Radial-G will be present in the Indie Demo Area of the exhibition hall as one of twelve indie games to be showcased.

We’ll have Oculus Rifts there too so you can get to play the game the way it is meant to be played!

Come along and meet the developers of Radial-G who will be demonstrating the game, fielding questions about the development and the Kickstarter campaign

Play Radial-G at Games Britannia this weekend

This weekend (June 28th & 29th 2014) you can play Radial-G : Racing Revolved at the Games Britannia event in Sheffield, UK.

The game will be appearing on the ten24 booth throughout the weekend.

ten24 are a 3D development company specialising in modelling, animation and VR. They will be showcasing some of their latest work on their booth as well as hosting the game for us.

Here’s our chance to play the game before the public release of the free single player demo next week!

Radial-G : Racing Revolved – how to get involved

There are buttons up there in the top right corner but in case you missed them, here’s how you can stay up-to-date with the latest for the developments of Radial-G : Racing Revolved on our social media channels:

Like us on Facebook:

Follow us on Twitter:

Add us to your circles on Google+:

Subscribe to our channel on YouTube:

Become a music fan on Soundcloud:

Appreciate #nofilters on Instagram:

Welcome to the new website!

Hello everyone,

Welcome to the shiny, new Radial-G : Racing Revolved website!

We’re very excited to be able to start sharing our development progress with you as we move forward towards the release of the single player demo and the Kickstarter campaign next week on Thursday July 3rd.

In the meantime, feel free to have a nose around and find your way about. We’ll be adding more content constantly throughout the development so always a reason to return.


All for now,


Sam – Game Producer

VR Focus has the exclusives!


We have partnered with leading VR games news website VR Focus to bring you the latest news and exclusives for the development of Radial-G : Racing Revolved!

See their current articles published so far below:

27/06/2014 – Radial-G Preview

27/06/2014 – Radial-G Launches Steam Greenlight Plans

26/06/2014 – Radial-G Website Reveals Morpheus Plans

24/06/2014 – Radial-G Gets a Demo Next Week

22/06/2014 – Radial-G Releases New Artwork

11/06/2014 – Radial-G Gameplay Footage Shows Oculus Cockpit Lookaround

04/06/2014 – Radial-G Headed to VR Brighton Meetup

28/05/2014 – Radial-G Revealed by New UK Studio